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Educational Games

Learning can be come boring, especially for teenagers who are quite screen addicted. Unless You put a challenge into it. 

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In development of Educational Games Smart Nest participates in all stages, starting from planning and scenario, content and challenge development, till the design // visuals development and of course technical execution. Bellow there is one example of Business Adventure Game which has been developed in order to support teens aged 11-14 in their pursuit of understanding business world in simplified Business Model Canvas way (9 Canva's pieces reduced to 4 major questions). 

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