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Educational Games

Learning can be come boring, especially for teenagers who are quite screen addicted. Unless You put a challenge into it. 

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In development of Educational Games Smart Nest participates in all stages, starting from planning and scenario, content and challenge development, till the design // visuals development and of course technical execution. Bellow there is one example of Business Adventure Game which has been developed in order to support teens aged 11-14 in their pursuit of understanding business world in simplified Business Model Canvas way (9 Canva's pieces reduced to 4 major questions). 

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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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