
5.3 Using Digital Technologies Creatively
Topic Activity
Digital Story Challenge – Create, Don’t Just Consume
Aim of the activity
To empower adult learners to express ideas and knowledge creatively using digital tools, promoting exploration, multimedia production, and responsible use of AI support in storytelling or visual expression.
Target Group
Duration
60–75 minutes (adaptable depending on the context)
Objective
To empower adult learners to express ideas and knowledge creatively using digital tools, promoting exploration, multimedia production, and responsible use of AI support in storytelling or visual expression.
Materials necessary to execute activity
Online / Hybrid:
· Zoom / Google Meet / MS Teams
· Canva, Genially, Jamboard or Miro
· ChatGPT, Canva Magic Design, Lumen5 or Pictory
· Google Docs / Google Slides for collaborative work
· Stable internet and devices (PC/tablet/smartphone)
· Room with a projector and webcam
In person:
· Laptops/tablets with internet access
· Flipchart or whiteboard
· Pens and sticky notes
· Printed versions of digital need scenarios
Steps for implementation
1. Introduction & Framing (10 min)
Facilitator explains:
Creativity in digital learning is not about artistic talent, but about expressing meaning with digital formats
· Examples of digital creativity:
Infographics
Podcasts
Explainer videos
Visual timelines or concept maps
Ask: “What tool or format do you enjoy creating with—or would like to try?
Highlight the importance of process over perfection
2. Group Task – Build a Digital Story (40 min)
Divide participants into small groups (2–4). The task is “Tell the story of a small change that can make a big impact”.
Each group must:
Choose a format: infographic, short video, podcast intro, or visual board
Use AI tools to:
Generate a title, structure or main message
Suggest visual elements or script
Create a first draft to revise collaboratively
Build a simple but meaningful creative product using digital tools
Add a short reflective caption:
“What was the message?”
“How did the tool help express it?”
“Where did AI support the process?”
3. Showcase & Feedback (15 min)
Groups briefly present:
Their product (screen share, board, printed version, etc.)
What tool(s) they used and why
How AI helped or hindered
One thing they would improve
Facilitator highlights different creative approaches, encourages positive feedback, and notes ethical considerations (e.g., image attribution).
4. Reflection & Wrap-up (5–10 min)
Ask: “What made this creative process easier? What made it harder?”
Learners complete a short self-check:
I used digital tools to express an idea
I experimented with a new format or tool
I used AI to support my creativity
I respected copyright and focused on meaningful expression
Adaptation Tips
Online:
Share all required tools and templates in advance via a central resource folder (Google Drive, LMS page).
Use breakout rooms for each group, and assign roles such as AI Prompter, Designer, Presenter, and Writer to ensure equal contribution.
Offer a set of pre-tested AI prompts learners can use to:
Generate campaign titles
Write an engaging 30-second script
Suggest icons or layouts for a story
Provide live tech support or a FAQ board (e.g., Jamboard/Padlet) for quick troubleshooting of creative platforms.
Use a shared Google Slide deck or Padlet wall for groups to upload and present their final creative work.
During feedback, use emoji voting or short comments to create a positive, low-pressure peer review environment.
In person:
Provide internet-connected laptops or tablets to each group with pre-installed or bookmarked access to creative tools (Canva, Lumen5, Genially).
Share printed or digital prompt cards that guide AI interactions (e.g., “Ask ChatGPT to write a short script for a 1-minute video on recycling habits”).
For learners with low digital confidence, offer visual storyboarding templates or allow initial analog drafting with pens and sticky notes before moving to digital creation.
·Create stations or “creation corners” for each tool (e.g., one for infographics, one for podcast planning) where groups can rotate based on their format of choice.
·Encourage group brainstorming on flipcharts, followed by digital prototyping using the selected tools.
Use a projector or classroom screen to display finished digital stories during the showcase, and provide space for positive peer feedback.
Hybrid:
Ensure all participants (in-person and remote) have access to one shared working space per group (e.g., collaborative Google Slides or Canva project).
Form mixed groups where online learners can focus on scripting or researching, while in-person learners handle design or presentation tasks.
Assign a group coordinator to ensure equal participation across formats and maintain communication flow.
·Set up a camera + screen/projector in the physical space so online participants can follow the discussion and view the in-person progress in real-time.
Present final projects using shared screens for remote learners and projector for in-room groups, with one joint presentation per group.
Use a shared digital board (e.g., Padlet) to collect all group creations for display, archiving, or voting (e.g., “Most powerful message,” “Best use of AI”).
Skills developed with the activity
· Confidence in using digital tools for personal and group expression
· Ability to integrate AI tools ethically and meaningfully
· Understanding that creative digital work can be simple, accessible, and authentic
· Skills in collaboration, storytelling, and communication
Methodology
- On-site
- Online
- Hybrid
Evaluation
Reflection & Wrap-up (5–10 min)
Ask: “What made this creative process easier? What made it harder?”
Learners complete a short self-check:
I used digital tools to express an idea
I experimented with a new format or tool
I used AI to support my creativity
I respected copyright and focused on meaningful expression
Links & References
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

