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3.3 Copyright and Licensing

Topic Activity

Apply and Attribute – Licensing Your Own Educational Resource

Aim of the activity

To enable participants to apply Creative Commons (CC) licenses correctly to their own educational materials, create accurate attribution statements, and share content responsibly in alignment with open educational practices.

Target Group

Duration

60–90 minutes (depending on group size and digital familiarity)

Objective

To enable participants to apply Creative Commons (CC) licenses correctly to their own educational materials, create accurate attribution statements, and share content responsibly in alignment with open educational practices.

Materials necessary to execute activity

·      Laptop or desktop computer with internet access

·      Access to Creative Commons License Chooser

·      Example educational materials (created by learners or provided by the trainer – e.g., slide decks, infographics, worksheets, or videos)

·      Optional: Canva or Google Slides for editing resources

·      Shared collaboration space (Padlet, Google Drive, or Microsoft Teams folder)

Steps for implementation

Step 1: Introduction to Open Licensing (10–15 min)
  • Trainer introduces why open licensing matters: it empowers educators to share knowledge, adapt materials, and collaborate globally while respecting creators’ rights.

  • Present short examples comparing “all rights reserved” vs. Creative Commons licensing.

  • Explain the main Creative Commons license types (CC BY, CC BY-SA, CC BY-NC, etc.) and discuss what each one allows or restricts.

  • Optional visual aid: show the license icons and their meanings.

Step 2: Choosing a Resource to License (10 min)
  • Participants select an existing resource they have created—such as a PowerPoint presentation, infographic, or teaching worksheet.

  • If they do not have one, the trainer provides a sample file (e.g., a blank worksheet template) to use for demonstration.

  • Participants briefly identify whether their resource includes any third-party elements (images, text, audio). Trainer explains that only original or openly licensed materials can be relicensed.

Step 3: Using the Creative Commons License Chooser (15–20 min)
  • Participants go to https://creativecommons.org/choose.

  • They answer the tool’s two key questions:

    • “Allow adaptations of your work to be shared?”

    • “Allow commercial uses of your work?”

  • Based on these answers, the chooser generates the recommended license type, along with a short text and HTML code snippet.

  • Trainer helps learners interpret their result and download or copy the license icon.

Step 4: Adding the License to the Resource (20–25 min)
  • Learners open their file in CanvaGoogle Slides, or a word processor.

  • At the end of the document or slide, they insert:

    • The license statement, e.g.

    • “This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.”

    • The license icon downloaded from the CC chooser.

    • An attribution statement for any reused materials (if applicable), such as:

  • “Image adapted from ‘Solar Energy Diagram’ by John Doe, licensed under CC BY-SA 4.0.”

  • ·Trainer checks that all elements are properly placed and formatted for visibility.

Step 5: Sharing and Reflection (10–15 min)
  • Participants upload their licensed resource to a shared Padlet or Google Drive folder titled “Our Open Resources.”

  • Group reflection questions:

    • Why did you choose this particular license type?

    • How could this licensing approach support collaboration in your teaching community?

    • What challenges or questions did you face when applying a license?

  • Trainer summarizes key lessons about responsible sharing, attribution, and community impact.


Adaptation Tips

On-site:Trainer demonstrates the CC License Chooser live using a projector. Participants work individually or in pairs to apply licenses to their own files, then print or display the final result on a shared wall or screen.

Online:Trainer shares screen and walks participants through the licensing process via Zoom/Teams. Participants edit and license their documents in real time and post results (screenshots or links) to a shared Padlet or Google Drive for group review.

Hybrid:On-site learners and remote participants follow the same step-by-step process simultaneously. The trainer alternates between live support for in-person learners and virtual guidance in breakout rooms. All results are shared digitally for open viewing.

Skills developed with the activity

By the end of the activity, learners will:

1.     Understand the purpose and structure of Creative Commons licensing.

2.     Apply a suitable open license to their own educational resource using the CC License Chooser.

3.     Produce accurate attribution statements for any reused materials.

4.     Recognize the importance of transparent sharing and responsible digital authorship.

5.     Contribute their licensed resource to a shared repository, demonstrating real-world application of open educational practices.

Methodology

-       On-site

-        Online

-        Hybrid

Evaluation

Sharing and Reflection (10–15 min)
  • Participants upload their licensed resource to a shared Padlet or Google Drive folder titled “Our Open Resources.”

  •  Group reflection questions:

    • Why did you choose this particular license type?

    • How could this licensing approach support collaboration in your teaching community?

    • What challenges or questions did you face when applying a license?

  • Trainer summarizes key lessons about responsible sharing, attribution, and community impact.

Links & References

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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